It also provided a selection of screenshots, including of the Grove Dome which it describes as “one of the largest assets in the game”, and an Avian Mutant, an enemy type that was almost cut from the game until Nightdive “decided it was important to have an enemy that introduced verticality to the combat, specifically in the Grove levels”.Īn update to the System Shock remake demo is also planned, which will “include full dismemberment across all enemies along with updated AI, new behaviours, new animations and hit reactions, updated weapon FX as well as numerous bug fixes and performance optimizations.” It definitely changes the sound of the cellos in the song.Diving into the actual material update, the studio said it is “working on the final polish for the enemies, weapons, levels, and cinematics”. Something else that didn't translate over that great is - the game data has 3 cello sections which use a full string patch each, so to make it more "realistic," I have it in 3 divisi parts. That's why it might sound like it comes on a little strong in the beginning - just the game file's funky volume data. I tried not to alter the volume data much (but for some instruments like the timpani, it had to be done). ![]() ![]() I wanted to change as little as possible, only really fix what was broken because the change. ![]() Then took that data, ran it through my orchestral software, and now have a 100% faithful reproduction of the FF7 Main Theme, directly from the soundtrack data.Ī few things sound off, since it was directly from the game's data. I took the ripped soundtrack data from FF7, ran it through my audio equipment, and was able to convert it into a score for full orchestra.
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